
Take the Animal Friend and Finesse Perks when you hit level 10.
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Since two-handed weapons like Assault Rifles are some of the most common in the game (and more than likely, what you will be using for most of the game,) having them hit the target more with the Commando Perk is a tremendous advantage. You will be able to carry another 50 pounds of equipment! This means less time spent running back to town to unload junk and less equipment dumped because you ran out of space. Take the Strong Back and Commando Perks at level 8. Staying alive longer in the face of danger is always a good thing. This means that all damage you take will be reduced by 10% automatically, in addition to the Damage Resistance you receive from armor. This will increase your General Damage Resistance by 10%. This is handy if you like questing shortcuts and don't have much money to burn. While it's usefulness is mainly confined to Little Lamplight, the Child at Heart Perk can get you in and get you a very nice Laser Rifle for free.

(side note:No loss of karma is obtained from killing this character) Kill him dead, you will be losing a valuable business partner but you will gain his inventory as well as the terrible shotgun and as always make sure to do whatever trading you need done with him so you regain your caps and items sold to him after his death.

The Evergreen Mills Bazaar is run by Smiling Jack who owns the terrible shotgun, It cannot be stolen initially and he will not trade for it but it can be acquired in the following ways.
